

Fending off these hordes usually rewards the player with unique loot, usually some form of upgrade but also keys to side areas depending on which horde the play has fought. Twice a day (during the 3- and 9-o'clock times), the station passes through what's called an accretion storm that brings about hordes of enemies in specific locations. As time passes within the floating space station, a clock tracks the current tendency of the world and brings about some unique features. The most notable feature is in the sense of time that exists within Irid Novo. Hellpoint, as derivative as it often is when it comes to being inspired by the Souls genre, does feature some unique ideas I had never seen before in the genre. This necessitates a bit of farming before each attempt and can be quite time-consuming if you continuously lose to the same boss over and over again and that's not including having your Ghost chase after you in the meantime. This method of health recovery is handy during a boss fight when you can't just leave and come back at your own leisure, but each time you die, you're only reduced to carrying two healing charges. Depending on the Leech stat on your given weapon, you'll recover a percentage of an additional charge. To charge up your healing, which is leveled up in the same way players might acquire additional Estus Flasks, simply strike the enemy over and over again. The most basic of all is your standard flat heal and I didn't see much purpose to picking any other over it for most situations. There are a number of different healing methods to collect, from slow heals over time to injections that recover poison or radiation damage. That same Leech stat is also how players recover their healing tools. To recover energy, the player has to attack the enemy and gain back a bit of Energy based upon the Leech stat of their weapon. For the officer's blade that carried me through most of my game, I learned the thrusting manuever as well as a temporary buff that increased the length of my blade as well as its damage. Through constant use, each weapon gain proficiency levels that translate into both passive bonuses and one or two additional weapon abilities that use Energy to activate. In Hellpoint, that third stat is simply called Energy and powers not only magical spells and gunfire but also abilities that are learned for each weapon. Most clones in the genre feature health, stamina, and some other form of energy to power that game's version of magic and abilities. Hellpoint is no exception to this, so combat should feel very similar to that of Dark Souls, although a bit more basic in execution. Soulslikes have a very particular flow when it comes to combat, with blocking, parrying, light and heavy attacks, and having to manage your stamina to handle all of the above. In order to unravel the mystery, the player is tasked by a mysterious being known as the Authority to gather data on the events that lead up to this devastation as well as the cosmic entities that were left ruling in its wake. Set upon the nearly derelict space station of Irid Novo, the player takes the role of a 3D-printed version of themselves and set off to discover what set off the cataclysmic events aboard this space colony.
